![]() ![]() How come EA is getting so much crap for this specifically for Dead Space 3? This isn't even close to being the first game that's a single player/narrative game that lets you pay money to get stronger. That's all I'm saying.ĮDIT 2: To those okay with EA baking in microtransactions, happy now? The question is no longer about maximizing player enjoyment but instead shifts to: How much of our vision are we willing to compromise to maximize dollars? The ones that are not in the player's interest. How much of the game was scraped and altered just to make a quick buck? I worry about the type of decisions that are being made during the design process. For all we know the scavenger robot's cooldown was originally 5 minutes, not 10. Those are fine as they are external to the core gameplay and it is clear that the player is the one who makes the decision to opt-in.īut when a company releases a DLC that tweaks a fundamental game mechanic, I start to worry. Do gamers everywhere a favor, don't support this kind of BS in video games.ĮDIT: Just to make it clear, I'm not concerned about extra DLCs that tack on new weapons or credits. ![]() If this model is a success, publishers like EA are going to push the envelope even further.Ĭore gameplay mechanics are being exploited to make a quick buck. When companies begin monetizing their narratively driven, single-player game, they're starting the vicious cycle of compromising their creative integrity, no matter how you slice it. May not seem like a big deal now but seeing your favorite AAA franchises stunted creatively with poor game mechanics in the future is very real - unless of course, you pay the piper. Charging launch day DLC to make the game 'easier' is insulting. ![]()
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